Getting Started in VR

Getting Started in VR #

Original document by Mindy:

Last year I did a VR project in CS210 with Unreal Engine, and thought that I would share some thoughts and tips with you guys to get you started.

Demos #

TitleLinkDescription
Oculus Demos repositoryhttps://share.oculus.com/The definitive VR experiences and demos repository from Oculus.
Elite Dangeroushttps://www.elitedangerous.com/A space exploration video game with a great VR experience. Costs $45.

Things to think about #

  • what sort of approaches to games/experiences might work for your project?
  • What are some common/different control interfaces/menus/UI that the demos use? What works better or worse?
  • what hasn’t been done/done well? What can you bring to the table?
  • There are also loads of other VR demos available - if you want to see if a kind of demo exists just Google it and you’ll probably turn something up.
  • Also check out Cardboard demos on Google Play (I recommend VRSE) to see what sort of things are happening in the non-gaming/low-end space.

VR best practices #

Unreal Engine tutorials #

Controllers #

  • This is still a huge pain point in VR, and likely the bottleneck to what you can accomplish.
  • Oculus Touch is probably your best bet if you can get your hands on it
  • Razer Hydra/Sixense STEM or the Kinect are other good
  • But really, try to find all your possible options. If the controller is not exactly commercially available yet, don’t be afraid to ask for a prototype. You won’t believe how willing people are to work with you once you drop the Stanford/Unreal/Facebook/Oculus name.

Mindy’s team’s work from last year #

  • https://unrealvr.wordpress.com/
  • I’ve also done stuff on the Cardboard and some product research on the space in general. Feel free to ask me any questions!

There is a LOT of information to just absorb if you’re completely new to the space.

Feeling a bit overwhelmed is normal, just be tenacious, ask tons of questions and keep on reading!